You can read about what Collabora found and what is in the Khadas forums.
I ran GLmark2 on the Radxa Zero2 and it was good but not great as some might expect.
radxa@radxa:~/mesa$ glmark2
=======================================================
glmark2 2021.12
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali-G52 (Panfrost)
GL_VERSION: 3.1 Mesa 21.3.8 (git-813ee839be)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 772 FrameTime: 1.295 ms
[build] use-vbo=true: FPS: 847 FrameTime: 1.181 ms
[texture] texture-filter=nearest: FPS: 895 FrameTime: 1.117 ms
[texture] texture-filter=linear: FPS: 895 FrameTime: 1.117 ms
[texture] texture-filter=mipmap: FPS: 905 FrameTime: 1.105 ms
[shading] shading=gouraud: FPS: 686 FrameTime: 1.458 ms
[shading] shading=blinn-phong-inf: FPS: 701 FrameTime: 1.427 ms
[shading] shading=phong: FPS: 601 FrameTime: 1.664 ms
[shading] shading=cel: FPS: 623 FrameTime: 1.605 ms
[bump] bump-render=high-poly: FPS: 367 FrameTime: 2.725 ms
[bump] bump-render=normals: FPS: 1044 FrameTime: 0.958 ms
[bump] bump-render=height: FPS: 1021 FrameTime: 0.979 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 768 FrameTime: 1.302 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 345 FrameTime: 2.899 ms
[pulsar] light=false:quads=5:texture=false: FPS: 857 FrameTime: 1.167 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 308 FrameTime: 3.247 ms
[desktop] effect=shadow:windows=4: FPS: 812 FrameTime: 1.232 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 95 FrameTime: 10.526 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 87 FrameTime: 11.494 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 228 FrameTime: 4.386 ms
[ideas] speed=duration: FPS: 445 FrameTime: 2.247 ms
[jellyfish] <default>: FPS: 583 FrameTime: 1.715 ms
[terrain] <default>: FPS: 39 FrameTime: 25.641 ms
[shadow] <default>: FPS: 439 FrameTime: 2.278 ms
[refract] <default>: FPS: 79 FrameTime: 12.658 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 796 FrameTime: 1.256 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 795 FrameTime: 1.258 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 796 FrameTime: 1.256 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 798 FrameTime: 1.253 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 793 FrameTime: 1.261 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 793 FrameTime: 1.261 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 791 FrameTime: 1.264 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 789 FrameTime: 1.267 ms
=======================================================
glmark2 Score: 630
=======================================================
radxa@radxa:~/mesa$ glmark2-es2
=======================================================
glmark2 2021.12
=======================================================
OpenGL Information
GL_VENDOR: Panfrost
GL_RENDERER: Mali-G52 (Panfrost)
GL_VERSION: OpenGL ES 3.1 Mesa 21.3.8 (git-813ee839be)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 816 FrameTime: 1.225 ms
[build] use-vbo=true: FPS: 1019 FrameTime: 0.981 ms
[texture] texture-filter=nearest: FPS: 1061 FrameTime: 0.943 ms
[texture] texture-filter=linear: FPS: 1060 FrameTime: 0.943 ms
[texture] texture-filter=mipmap: FPS: 1077 FrameTime: 0.929 ms
[shading] shading=gouraud: FPS: 818 FrameTime: 1.222 ms
[shading] shading=blinn-phong-inf: FPS: 826 FrameTime: 1.211 ms
[shading] shading=phong: FPS: 711 FrameTime: 1.406 ms
[shading] shading=cel: FPS: 728 FrameTime: 1.374 ms
[bump] bump-render=high-poly: FPS: 409 FrameTime: 2.445 ms
[bump] bump-render=normals: FPS: 1283 FrameTime: 0.779 ms
[bump] bump-render=height: FPS: 1237 FrameTime: 0.808 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 777 FrameTime: 1.287 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 346 FrameTime: 2.890 ms
[pulsar] light=false:quads=5:texture=false: FPS: 984 FrameTime: 1.016 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 305 FrameTime: 3.279 ms
[desktop] effect=shadow:windows=4: FPS: 817 FrameTime: 1.224 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 90 FrameTime: 11.111 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 89 FrameTime: 11.236 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 224 FrameTime: 4.464 ms
[ideas] speed=duration: FPS: 473 FrameTime: 2.114 ms
[jellyfish] <default>: FPS: 630 FrameTime: 1.587 ms
[terrain] <default>: FPS: 41 FrameTime: 24.390 ms
[shadow] <default>: FPS: 477 FrameTime: 2.096 ms
[refract] <default>: FPS: 86 FrameTime: 11.628 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 906 FrameTime: 1.104 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 909 FrameTime: 1.100 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 907 FrameTime: 1.103 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 909 FrameTime: 1.100 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 862 FrameTime: 1.160 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 901 FrameTime: 1.110 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 903 FrameTime: 1.107 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 862 FrameTime: 1.160 ms
=======================================================
glmark2 Score: 713
=======================================================
I got rid of my RockPi4 a long time ago so can no longer post GLmark2 or ES on that but I think generally people where expecting it to come some where in the middle between of the Rock4 & Rock5 but as you will see in the above with the images current falls a long way short.
It was Alyssa Rosenweig who was working on the Mesa drivers at the time mentioned about the memory architecture was a choke point for the GPU as that is why figures are lower than what they expected for a G52MP4 you can not seem to get the full tweet anymore and as per usual with my memory I have forgot the full details, but didn’t matter as the glmarks where much less than expected.
As you can see above though the GPU aint that great and many where expecting more from the G52 and maybe someone will post current RK3399 glmark2 / es scores to compare to the above so we have a like for like as its the gpu/memory architecture I am talking about not just a series of mem speed tests.
The G32-mp2 on the Radxa Zero was posting Glmark2 scores of approx 385 and many expected with a G52 MP4 much more than a bit less than double and it was slightly disappointing with the Rock5b managing approx x10 the Radxa Zero and x5 the Zero 2, so yeah it was a long way from being between the 2.