Well what a joy that was. I’ve not yet had time to give the board a real burn test, but fired it up when it arrived with its onboard eMMC set to Android, all works fine.
I then downloaded and burned Debian Stretch to an SD, and again the RockPi booted up no problem from the SD by default.
Running GLMark2 gives a framelocked 49, but running it offscreen, gives a better idea of the GPU performance. It returned 249… Hmmm thats quite a bit less than the other RK3399 boards I have. which return nearly 400… ok well still faster than a Raspberry.
Setting up to build a game test project required an update to get repos on line, for Bullet physics and a few other things, installing build-essential, git and gdb had to be done manually with apt-get but thats fine.
Once its all there though, using my VisualGDB plugin for Visual Studio I was able to send and build the test project to the RockPi and run in full screen 1080 at a near steady 60fps. Which is actually a lot better than the other RK3399 boards I’ve tested have done. The NanoPi’s for example report much better GLMark2 scores but managed only 30fps for my test project.
A nice painless process, making this currently the most useful and fastest OpenGLES3.2 system in my drawer and one I will be using a lot. Looking forward to updates to give a bit more GPU speed in future.