RockPi4 GPU performance

Hi,

Can anyone try to run ‘glmark2-es2 --off-screen’ and post their results? I’m getting low scores and I can’t figure out why.
Running on the Debian Stretch image, I get ~240 when running off-screen (default resolution).
For comparison, the Nanopi NEO4 with similar hardware gets ~500 for the exact same test.

Thanks

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I installed it on my ubuntu image, but it give me an error. i keep you updated when i solved the issue.

rock@RockPi(~):/usr/bin/glmark2-es2 --off-screen
libEGL warning: DRI2: failed to authenticate
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     VMware, Inc.
    GL_RENDERER:   llvmpipe (LLVM 6.0, 128 bits)
    GL_VERSION:    OpenGL ES 3.0 Mesa 18.0.5
=======================================================
[build] use-vbo=false: FPS: 41 FrameTime: 24.390 ms
[build] use-vbo=true: FPS: 38 FrameTime: 26.316 ms
[texture] texture-filter=nearest: FPS: 172 FrameTime: 5.814 ms
[texture] texture-filter=linear: FPS: 158 FrameTime: 6.329 ms
[texture] texture-filter=mipmap: FPS: 140 FrameTime: 7.143 ms
[shading] shading=gouraud: FPS: 27 FrameTime: 37.037 ms
[shading] shading=blinn-phong-inf: FPS: 26 FrameTime: 38.462 ms
[shading] shading=phong: FPS: 30 FrameTime: 33.333 ms
[shading] shading=cel: FPS: 24 FrameTime: 41.667 ms
[bump] bump-render=high-poly: FPS: 19 FrameTime: 52.632 ms
[bump] bump-render=normals: FPS: 193 FrameTime: 5.181 ms
[bump] bump-render=height: FPS: 156 FrameTime: 6.410 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 95 FrameTime: 10.526 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 67 FrameTime: 14.925 ms
[pulsar] light=false:quads=5:texture=false: FPS: 135 FrameTime: 7.407 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 16 FrameTime: 62.500 ms
[desktop] effect=shadow:windows=4: FPS: 36 FrameTime: 27.778 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 21 FrameTime: 47.619 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 21 FrameTime: 47.619 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 24 FrameTime: 41.667 ms
[ideas] speed=duration: FPS: 23 FrameTime: 43.478 ms
[jellyfish] <default>: FPS: 25 FrameTime: 40.000 ms
[terrain] <default>: FPS: 1 FrameTime: 1000.000 ms
[shadow] <default>: FPS: 21 FrameTime: 47.619 ms
[refract] <default>: FPS: 4 FrameTime: 250.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 64 FrameTime: 15.625 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 62 FrameTime: 16.129 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 64 FrameTime: 15.625 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 58 FrameTime: 17.241 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 62 FrameTime: 16.129 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 61 FrameTime: 16.393 ms
=======================================================
                                  glmark2 Score: 60 
=======================================================

Thank you :slight_smile:
The software renderer kicked in instead of the hardware. That means relatively lower results.

A bit very late, but if use hardware acceleration you will get this (same ~250). Not even close to 500

log
root@linux:/home/rock# /usr/bin/glmark2-es2 --off-screen
=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     ARM
    GL_RENDERER:   Mali-T860
    GL_VERSION:    OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).f44c85cb3d2ceb87e8be88e7592755c3
=======================================================
[build] use-vbo=false: FPS: 258 FrameTime: 3.876 ms
[build] use-vbo=true: FPS: 348 FrameTime: 2.874 ms
[texture] texture-filter=nearest: FPS: 419 FrameTime: 2.387 ms
[texture] texture-filter=linear: FPS: 407 FrameTime: 2.457 ms
[texture] texture-filter=mipmap: FPS: 390 FrameTime: 2.564 ms
[shading] shading=gouraud: FPS: 275 FrameTime: 3.636 ms
[shading] shading=blinn-phong-inf: FPS: 263 FrameTime: 3.802 ms
[shading] shading=phong: FPS: 242 FrameTime: 4.132 ms
[shading] shading=cel: FPS: 233 FrameTime: 4.292 ms
[bump] bump-render=high-poly: FPS: 272 FrameTime: 3.676 ms
[bump] bump-render=normals: FPS: 375 FrameTime: 2.667 ms
[bump] bump-render=height: FPS: 366 FrameTime: 2.732 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 296 FrameTime: 3.378 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 245 FrameTime: 4.082 ms
[pulsar] light=false:quads=5:texture=false: FPS: 389 FrameTime: 2.571 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 205 FrameTime: 4.878 ms
[desktop] effect=shadow:windows=4: FPS: 250 FrameTime: 4.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 40 FrameTime: 25.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 40 FrameTime: 25.000 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 45 FrameTime: 22.222 ms
[ideas] speed=duration: FPS: 102 FrameTime: 9.804 ms
[jellyfish] <default>: FPS: 179 FrameTime: 5.587 ms
[terrain] <default>: FPS: 43 FrameTime: 23.256 ms
[shadow] <default>: FPS: 144 FrameTime: 6.944 ms
[refract] <default>: FPS: 72 FrameTime: 13.889 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 396 FrameTime: 2.525 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 216 FrameTime: 4.630 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 366 FrameTime: 2.732 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.636 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 260 FrameTime: 3.846 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 275 FrameTime: 3.636 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 272 FrameTime: 3.676 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 210 FrameTime: 4.762 ms
=======================================================
                                  glmark2 Score: 247 
=======================================================

To get hardware acceleration i used
xf86-video-armsoc from rockchip-linux and used armsoc in xorg.conf.d
But xserver is not rockchip specific.

Thanks for the help :slight_smile:
I can’t figure out why there is such a stark difference, but I’ve chosen another board for our project :frowning:

Thanks again
Gil

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As for now NanoPi have advantages in software terms. And RockPi you could say is a new board still (~3 month old). My guess, that after we will get official armbian image there will be all ok

As per my knowledge the performance of the Rock Pi 4 certainly outstrips that of the flagship Raspberry Pi 3 Model B+, but it also lags behind the Raspberry Pi in several important respects.

pcba prototype

The problem right now is software developing. RasPi have a big advantage about it. Both in terms of human resources and time

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