rock@RockPi(~):/usr/bin/glmark2-es2 --off-screen
libEGL warning: DRI2: failed to authenticate
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glmark2 2014.03+git20150611.fa71af2d
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OpenGL Information
GL_VENDOR: VMware, Inc.
GL_RENDERER: llvmpipe (LLVM 6.0, 128 bits)
GL_VERSION: OpenGL ES 3.0 Mesa 18.0.5
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[build] use-vbo=false: FPS: 41 FrameTime: 24.390 ms
[build] use-vbo=true: FPS: 38 FrameTime: 26.316 ms
[texture] texture-filter=nearest: FPS: 172 FrameTime: 5.814 ms
[texture] texture-filter=linear: FPS: 158 FrameTime: 6.329 ms
[texture] texture-filter=mipmap: FPS: 140 FrameTime: 7.143 ms
[shading] shading=gouraud: FPS: 27 FrameTime: 37.037 ms
[shading] shading=blinn-phong-inf: FPS: 26 FrameTime: 38.462 ms
[shading] shading=phong: FPS: 30 FrameTime: 33.333 ms
[shading] shading=cel: FPS: 24 FrameTime: 41.667 ms
[bump] bump-render=high-poly: FPS: 19 FrameTime: 52.632 ms
[bump] bump-render=normals: FPS: 193 FrameTime: 5.181 ms
[bump] bump-render=height: FPS: 156 FrameTime: 6.410 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 95 FrameTime: 10.526 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 67 FrameTime: 14.925 ms
[pulsar] light=false:quads=5:texture=false: FPS: 135 FrameTime: 7.407 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 16 FrameTime: 62.500 ms
[desktop] effect=shadow:windows=4: FPS: 36 FrameTime: 27.778 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 21 FrameTime: 47.619 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 21 FrameTime: 47.619 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 24 FrameTime: 41.667 ms
[ideas] speed=duration: FPS: 23 FrameTime: 43.478 ms
[jellyfish] <default>: FPS: 25 FrameTime: 40.000 ms
[terrain] <default>: FPS: 1 FrameTime: 1000.000 ms
[shadow] <default>: FPS: 21 FrameTime: 47.619 ms
[refract] <default>: FPS: 4 FrameTime: 250.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 64 FrameTime: 15.625 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 62 FrameTime: 16.129 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 64 FrameTime: 15.625 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 58 FrameTime: 17.241 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 62 FrameTime: 16.129 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 60 FrameTime: 16.667 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 61 FrameTime: 16.393 ms
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glmark2 Score: 60
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