I donât think the userland driver version matters tbh.
Iâm running my Wayland apps with the blob driver g6, whereas my kernel DDK version is g18 (that is, effectively, rkr5), and I have great performance.
@avaf, what kind of scores are you getting with glmark2? Here are some of mine:
glmark2-es2-wayland
with libmali g6
:
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-LODX
GL_VERSION: OpenGL ES 3.2 v1.g6p0-01eac0.ba52c908d926792b8f5fe28f383a2b03
=======================================================
[build] use-vbo=false: FPS: 4873 FrameTime: 0.205 ms
[build] use-vbo=true: FPS: 6218 FrameTime: 0.161 ms
[texture] texture-filter=nearest: FPS: 6940 FrameTime: 0.144 ms
[texture] texture-filter=linear: FPS: 6879 FrameTime: 0.145 ms
[texture] texture-filter=mipmap: FPS: 6881 FrameTime: 0.145 ms
[shading] shading=gouraud: FPS: 4806 FrameTime: 0.208 ms
[shading] shading=blinn-phong-inf: FPS: 4797 FrameTime: 0.208 ms
[shading] shading=phong: FPS: 4477 FrameTime: 0.223 ms
[shading] shading=cel: FPS: 4453 FrameTime: 0.225 ms
[bump] bump-render=high-poly: FPS: 2881 FrameTime: 0.347 ms
[bump] bump-render=normals: FPS: 7415 FrameTime: 0.135 ms
[bump] bump-render=height: FPS: 8001 FrameTime: 0.125 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 6191 FrameTime: 0.162 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3837 FrameTime: 0.261 ms
[pulsar] light=false:quads=5:texture=false: FPS: 6868 FrameTime: 0.146 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2013 FrameTime: 0.497 ms
[desktop] effect=shadow:windows=4: FPS: 4864 FrameTime: 0.206 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 554 FrameTime: 1.805 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 523 FrameTime: 1.912 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 848 FrameTime: 1.179 ms
[ideas] speed=duration: FPS: 2705 FrameTime: 0.370 ms
[jellyfish] <default>: FPS: 3905 FrameTime: 0.256 ms
[terrain] <default>: FPS: 305 FrameTime: 3.279 ms
[shadow] <default>: FPS: 4313 FrameTime: 0.232 ms
[refract] <default>: FPS: 672 FrameTime: 1.488 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6761 FrameTime: 0.148 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 6512 FrameTime: 0.154 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 6656 FrameTime: 0.150 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6478 FrameTime: 0.154 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5918 FrameTime: 0.169 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6398 FrameTime: 0.156 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 6373 FrameTime: 0.157 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 6350 FrameTime: 0.157 ms
=======================================================
glmark2 Score: 4777
=======================================================
glmark2-es2
with libmali g13
:
=======================================================
glmark2 2021.02
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-G610
GL_VERSION: OpenGL ES 3.2 v1.g13p0-01eac0.68603db295fbf2c59ac6b927fdfb1c32
=======================================================
[build] use-vbo=false: FPS: 1113 FrameTime: 0.898 ms
[build] use-vbo=true: FPS: 1212 FrameTime: 0.825 ms
[texture] texture-filter=nearest: FPS: 1182 FrameTime: 0.846 ms
[texture] texture-filter=linear: FPS: 1168 FrameTime: 0.856 ms
[texture] texture-filter=mipmap: FPS: 1191 FrameTime: 0.840 ms
[shading] shading=gouraud: FPS: 1116 FrameTime: 0.896 ms
[shading] shading=blinn-phong-inf: FPS: 1131 FrameTime: 0.884 ms
[shading] shading=phong: FPS: 1100 FrameTime: 0.909 ms
[shading] shading=cel: FPS: 1120 FrameTime: 0.893 ms
[bump] bump-render=high-poly: FPS: 866 FrameTime: 1.155 ms
[bump] bump-render=normals: FPS: 1209 FrameTime: 0.827 ms
[bump] bump-render=height: FPS: 1241 FrameTime: 0.806 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1267 FrameTime: 0.789 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1042 FrameTime: 0.960 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1220 FrameTime: 0.820 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 846 FrameTime: 1.182 ms
[desktop] effect=shadow:windows=4: FPS: 1032 FrameTime: 0.969 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 395 FrameTime: 2.532 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 388 FrameTime: 2.577 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 507 FrameTime: 1.972 ms
[ideas] speed=duration: FPS: 982 FrameTime: 1.018 ms
[jellyfish] <default>: FPS: 1036 FrameTime: 0.965 ms
[terrain] <default>: FPS: 242 FrameTime: 4.132 ms
[shadow] <default>: FPS: 1061 FrameTime: 0.943 ms
[refract] <default>: FPS: 394 FrameTime: 2.538 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1117 FrameTime: 0.895 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1150 FrameTime: 0.870 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1148 FrameTime: 0.871 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1199 FrameTime: 0.834 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1152 FrameTime: 0.868 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1165 FrameTime: 0.858 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1177 FrameTime: 0.850 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1182 FrameTime: 0.846 ms
=======================================================
glmark2 Score: 1010
=======================================================
Please also note that, for these tests, I set my governors to âperformanceâ.
There is indeed a lot of difference in the score there, so I suggest focusing on the âterrainâ and ârefractâ tests, as those closely correlate to the âreal-worldâ performance in GPU-heavy tasks (in other words, you wouldnât really notice a difference between 1k fps and 5k fps).