Debian Stretch image
glmark2-es2 --off-screen
Score 241
glmark2-es2
Score 51
glmark2-es2 --fullscreen used 1920x1080 resolution
Score 33
Logs
glmark2-es2 --off-screen
root@linaro-alip:/home/linaro# glmark2-es2 --off-screen
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-T860
GL_VERSION: OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).fb73b5772aa0adfbd3ad68351d4226c5
=======================================================
[build] use-vbo=false: FPS: 270 FrameTime: 3.704 ms
[build] use-vbo=true: FPS: 350 FrameTime: 2.857 ms
[texture] texture-filter=nearest: FPS: 433 FrameTime: 2.309 ms
[texture] texture-filter=linear: FPS: 416 FrameTime: 2.404 ms
[texture] texture-filter=mipmap: FPS: 405 FrameTime: 2.469 ms
[shading] shading=gouraud: FPS: 274 FrameTime: 3.650 ms
[shading] shading=blinn-phong-inf: FPS: 265 FrameTime: 3.774 ms
[shading] shading=phong: FPS: 239 FrameTime: 4.184 ms
[shading] shading=cel: FPS: 233 FrameTime: 4.292 ms
[bump] bump-render=high-poly: FPS: 149 FrameTime: 6.711 ms
[bump] bump-render=normals: FPS: 390 FrameTime: 2.564 ms
[bump] bump-render=height: FPS: 381 FrameTime: 2.625 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 205 FrameTime: 4.878 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 242 FrameTime: 4.132 ms
[pulsar] light=false:quads=5:texture=false: FPS: 396 FrameTime: 2.525 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 242 FrameTime: 4.132 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 262 FrameTime: 3.817 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 25 FrameTime: 40.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 38.462 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 27 FrameTime: 37.037 ms
[ideas] speed=duration: FPS: 104 FrameTime: 9.615 ms
[jellyfish] <default>: FPS: 176 FrameTime: 5.682 ms
[terrain] <default>: FPS: 44 FrameTime: 22.727 ms
[shadow] <default>: FPS: 206 FrameTime: 4.854 ms
[refract] <default>: FPS: 39 FrameTime: 25.641 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 375 FrameTime: 2.667 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 212 FrameTime: 4.717 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 362 FrameTime: 2.762 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.636 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 188 FrameTime: 5.319 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 269 FrameTime: 3.717 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 271 FrameTime: 3.690 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 208 FrameTime: 4.808 ms
=======================================================
glmark2 Score: 241
=======================================================
glmark2-es2
root@linaro-alip:/home/linaro# glmark2-es2
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-T860
GL_VERSION: OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).fb73b5772aa0adfbd3ad68351d4226c5
=======================================================
[build] use-vbo=false: FPS: 58 FrameTime: 17.241 ms
[build] use-vbo=true: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=nearest: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=linear: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=mipmap: FPS: 59 FrameTime: 16.949 ms
[shading] shading=gouraud: FPS: 59 FrameTime: 16.949 ms
[shading] shading=blinn-phong-inf: FPS: 59 FrameTime: 16.949 ms
[shading] shading=phong: FPS: 59 FrameTime: 16.949 ms
[shading] shading=cel: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=high-poly: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=normals: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=height: FPS: 59 FrameTime: 16.949 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 59 FrameTime: 16.949 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 30 FrameTime: 33.333 ms
[pulsar] light=false:quads=5:texture=false: FPS: 59 FrameTime: 16.949 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 30 FrameTime: 33.333 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 59 FrameTime: 16.949 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 19 FrameTime: 52.632 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 19 FrameTime: 52.632 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 19 FrameTime: 52.632 ms
[ideas] speed=duration: FPS: 46 FrameTime: 21.739 ms
[jellyfish] <default>: FPS: 59 FrameTime: 16.949 ms
[terrain] <default>: FPS: 24 FrameTime: 41.667 ms
[shadow] <default>: FPS: 59 FrameTime: 16.949 ms
[refract] <default>: FPS: 28 FrameTime: 35.714 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 59 FrameTime: 16.949 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 59 FrameTime: 16.949 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
=======================================================
glmark2 Score: 51
=======================================================
glmark2-es2 --fullscreen
root@linaro-alip:/home/linaro# glmark2-es2 --fullscreen
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-T860
GL_VERSION: OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).fb73b5772aa0adfbd3ad68351d4226c5
=======================================================
[build] use-vbo=false: FPS: 43 FrameTime: 23.256 ms
[build] use-vbo=true: FPS: 44 FrameTime: 22.727 ms
[texture] texture-filter=nearest: FPS: 46 FrameTime: 21.739 ms
[texture] texture-filter=linear: FPS: 46 FrameTime: 21.739 ms
[texture] texture-filter=mipmap: FPS: 46 FrameTime: 21.739 ms
[shading] shading=gouraud: FPS: 43 FrameTime: 23.256 ms
[shading] shading=blinn-phong-inf: FPS: 42 FrameTime: 23.810 ms
[shading] shading=phong: FPS: 40 FrameTime: 25.000 ms
[shading] shading=cel: FPS: 39 FrameTime: 25.641 ms
[bump] bump-render=high-poly: FPS: 38 FrameTime: 26.316 ms
[bump] bump-render=normals: FPS: 44 FrameTime: 22.727 ms
[bump] bump-render=height: FPS: 44 FrameTime: 22.727 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 28 FrameTime: 35.714 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 15 FrameTime: 66.667 ms
[pulsar] light=false:quads=5:texture=false: FPS: 43 FrameTime: 23.256 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 16 FrameTime: 62.500 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 36 FrameTime: 27.778 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 16 FrameTime: 62.500 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 16 FrameTime: 62.500 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 16 FrameTime: 62.500 ms
[ideas] speed=duration: FPS: 30 FrameTime: 33.333 ms
[jellyfish] <default>: FPS: 30 FrameTime: 33.333 ms
[terrain] <default>: FPS: 10 FrameTime: 100.000 ms
[shadow] <default>: FPS: 27 FrameTime: 37.037 ms
[refract] <default>: FPS: 18 FrameTime: 55.556 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 44 FrameTime: 22.727 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 33 FrameTime: 30.303 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 44 FrameTime: 22.727 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 39 FrameTime: 25.641 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 30 FrameTime: 33.333 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 39 FrameTime: 25.641 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 39 FrameTime: 25.641 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 32 FrameTime: 31.250 ms
=======================================================
glmark2 Score: 33
=======================================================
As for real experience. I tried vcmi (Heroes 3), and debian feels smoother than ubuntu.