Tests and benchmarks

Debian Stretch image
glmark2-es2 --off-screen
Score 241
glmark2-es2
Score 51
glmark2-es2 --fullscreen used 1920x1080 resolution
Score 33

Logs

glmark2-es2 --off-screen
root@linaro-alip:/home/linaro# glmark2-es2 --off-screen
=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     ARM
    GL_RENDERER:   Mali-T860
    GL_VERSION:    OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).fb73b5772aa0adfbd3ad68351d4226c5
=======================================================
[build] use-vbo=false: FPS: 270 FrameTime: 3.704 ms
[build] use-vbo=true: FPS: 350 FrameTime: 2.857 ms
[texture] texture-filter=nearest: FPS: 433 FrameTime: 2.309 ms
[texture] texture-filter=linear: FPS: 416 FrameTime: 2.404 ms
[texture] texture-filter=mipmap: FPS: 405 FrameTime: 2.469 ms
[shading] shading=gouraud: FPS: 274 FrameTime: 3.650 ms
[shading] shading=blinn-phong-inf: FPS: 265 FrameTime: 3.774 ms
[shading] shading=phong: FPS: 239 FrameTime: 4.184 ms
[shading] shading=cel: FPS: 233 FrameTime: 4.292 ms
[bump] bump-render=high-poly: FPS: 149 FrameTime: 6.711 ms
[bump] bump-render=normals: FPS: 390 FrameTime: 2.564 ms
[bump] bump-render=height: FPS: 381 FrameTime: 2.625 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 205 FrameTime: 4.878 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 242 FrameTime: 4.132 ms
[pulsar] light=false:quads=5:texture=false: FPS: 396 FrameTime: 2.525 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 242 FrameTime: 4.132 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 262 FrameTime: 3.817 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 25 FrameTime: 40.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 38.462 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 27 FrameTime: 37.037 ms
[ideas] speed=duration: FPS: 104 FrameTime: 9.615 ms
[jellyfish] <default>: FPS: 176 FrameTime: 5.682 ms
[terrain] <default>: FPS: 44 FrameTime: 22.727 ms
[shadow] <default>: FPS: 206 FrameTime: 4.854 ms
[refract] <default>: FPS: 39 FrameTime: 25.641 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 375 FrameTime: 2.667 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 212 FrameTime: 4.717 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 362 FrameTime: 2.762 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.636 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 188 FrameTime: 5.319 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 269 FrameTime: 3.717 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 271 FrameTime: 3.690 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 208 FrameTime: 4.808 ms
=======================================================
                                  glmark2 Score: 241 
=======================================================
glmark2-es2
root@linaro-alip:/home/linaro# glmark2-es2
=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     ARM
    GL_RENDERER:   Mali-T860
    GL_VERSION:    OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).fb73b5772aa0adfbd3ad68351d4226c5
=======================================================
[build] use-vbo=false: FPS: 58 FrameTime: 17.241 ms
[build] use-vbo=true: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=nearest: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=linear: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=mipmap: FPS: 59 FrameTime: 16.949 ms
[shading] shading=gouraud: FPS: 59 FrameTime: 16.949 ms
[shading] shading=blinn-phong-inf: FPS: 59 FrameTime: 16.949 ms
[shading] shading=phong: FPS: 59 FrameTime: 16.949 ms
[shading] shading=cel: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=high-poly: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=normals: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=height: FPS: 59 FrameTime: 16.949 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 59 FrameTime: 16.949 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 30 FrameTime: 33.333 ms
[pulsar] light=false:quads=5:texture=false: FPS: 59 FrameTime: 16.949 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 30 FrameTime: 33.333 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 59 FrameTime: 16.949 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 19 FrameTime: 52.632 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 19 FrameTime: 52.632 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 19 FrameTime: 52.632 ms
[ideas] speed=duration: FPS: 46 FrameTime: 21.739 ms
[jellyfish] <default>: FPS: 59 FrameTime: 16.949 ms
[terrain] <default>: FPS: 24 FrameTime: 41.667 ms
[shadow] <default>: FPS: 59 FrameTime: 16.949 ms
[refract] <default>: FPS: 28 FrameTime: 35.714 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 59 FrameTime: 16.949 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 59 FrameTime: 16.949 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
=======================================================
                                  glmark2 Score: 51 
=======================================================
glmark2-es2 --fullscreen
root@linaro-alip:/home/linaro# glmark2-es2 --fullscreen
=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     ARM
    GL_RENDERER:   Mali-T860
    GL_VERSION:    OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).fb73b5772aa0adfbd3ad68351d4226c5
=======================================================
[build] use-vbo=false: FPS: 43 FrameTime: 23.256 ms
[build] use-vbo=true: FPS: 44 FrameTime: 22.727 ms
[texture] texture-filter=nearest: FPS: 46 FrameTime: 21.739 ms
[texture] texture-filter=linear: FPS: 46 FrameTime: 21.739 ms
[texture] texture-filter=mipmap: FPS: 46 FrameTime: 21.739 ms
[shading] shading=gouraud: FPS: 43 FrameTime: 23.256 ms
[shading] shading=blinn-phong-inf: FPS: 42 FrameTime: 23.810 ms
[shading] shading=phong: FPS: 40 FrameTime: 25.000 ms
[shading] shading=cel: FPS: 39 FrameTime: 25.641 ms
[bump] bump-render=high-poly: FPS: 38 FrameTime: 26.316 ms
[bump] bump-render=normals: FPS: 44 FrameTime: 22.727 ms
[bump] bump-render=height: FPS: 44 FrameTime: 22.727 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 28 FrameTime: 35.714 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 15 FrameTime: 66.667 ms
[pulsar] light=false:quads=5:texture=false: FPS: 43 FrameTime: 23.256 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 16 FrameTime: 62.500 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 36 FrameTime: 27.778 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 16 FrameTime: 62.500 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 16 FrameTime: 62.500 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 16 FrameTime: 62.500 ms
[ideas] speed=duration: FPS: 30 FrameTime: 33.333 ms
[jellyfish] <default>: FPS: 30 FrameTime: 33.333 ms
[terrain] <default>: FPS: 10 FrameTime: 100.000 ms
[shadow] <default>: FPS: 27 FrameTime: 37.037 ms
[refract] <default>: FPS: 18 FrameTime: 55.556 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 44 FrameTime: 22.727 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 33 FrameTime: 30.303 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 44 FrameTime: 22.727 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 39 FrameTime: 25.641 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 30 FrameTime: 33.333 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 39 FrameTime: 25.641 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 39 FrameTime: 25.641 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 32 FrameTime: 31.250 ms
=======================================================
                                  glmark2 Score: 33 
=======================================================

As for real experience. I tried vcmi (Heroes 3), and debian feels smoother than ubuntu.

1 Like

I am getting constant 213 MB/s at most linear read from eMMC 64GB (Radxa=AllNet). Linear write NULs at 165 MB/s.

Just tested system on eMMC. Not much faster in use, but my tests give other info:

=== WRITE 1GiB ===
sync...ok
1061158912 bytes (1,1 GB, 1012 MiB) copied, 4 s, 265 MB/s
1024+0 records in
1024+0 records out
1073741824 bytes (1,1 GB, 1,0 GiB) copied, 8,30272 s, 129 MB/s
sync...ok

real    0m8,336s
user    0m0,016s
sys     0m3,600s
sync...ok
Done.

I am looking for a good script for testing and Benchmark.
Something That will give me a Nicely formatted output.
I have a Rockpi with 250 SSD,eMMc 32 meg, POE Hat.
I need Average TEMP,
The speed of disks, Voltage/Power Consumption, video performance

Thanks
pierre

Install armbian,do armbianmonitor. For gpu do glmark2-es2.
You can’t measure Voltage/Power consumpition on any board (and computer as far as i know) without extra device

Or SBC-Bench from Thomas Kaiser.


It runs many benchmark programs and gives a nice output file.

2 Likes

Has somebody done a comparision between the small heatsink, delivered with the Performance Set

and the big heatsink?

How great or small are the differences in temperature when idle and under full load?

Hi. I can tell you how it is with the small heatsink.
This just isn’t sufficient. It overheats immediatly without a fan.
Wth the big heatsink you can do normal tasks without a fan, but for heay load I’d still use a fan.
I still don’t have the big heatsink, I need to order one. I’ve got the NanoPi M4 with such a big heatsink, it’ a lot more useable since I don’t need a fan.

Temperatures

Debian armhf
No fan idle : 50°C
No fan max load : 85°C throttle keeps rising to +90°C
With fan idle : 37°C
With fan max load : 77°C

Ubuntu arm64
No fan idle : 56°C
No fan max load : 85°C throttle keeps rising to 95°C
With fan idle : 38°C
With fan max load : 83°C

If have two boards, one with small one with big heatsink
The big heatsink’s mass acts in two ways: First like a capacity, to quickly absorb the generated heat and dissipate it with a time delay.
Second with a larger surface to the surrounding air.

This means in a pure passive setup it can help to go through longer peak phases, and also give off more energy to the surrounding air. It depends on the surrounding air temperature, humidity and airflow for how long this works, without CPU throttling.

The small cooler should work fine with a solid active fan, or in aircooled invironments with some “natural” airflow and only sporadic short CPU spikes.

Just look a bit up (just a bit before ask), i typed full set of tests about this.

Thanks for the detailed tests. It’s really help to understand the difference compared with other boards.

Can you make one more test to check WebGL performance in Firefox and Chrome? There are two most popular pages for this:

  1. https://webglsamples.org/aquarium/aquarium.html
  2. https://threejs.org/examples/#webgl_decals

It’s very interesting what FPS rates you’ll see there :grinning:
If WebGL support is disabled in the browser, you can easily enable it:

And thanks for your work. We appreciate it.

Ubuntu
(ATTENTION: Testing was done on custom build xserver from rockchip with this merge request and with modesetting.conf)

Ubuntu

Chrome detected ARM Mali-T860. Started with taskset -c 4-5 (flags in spoiler at the end)
webglsamples Canvas 1024x1024
On 500 Fishes - 20-21 fps
On 1000 - 11-12 fps
On 30000 - 1-2 fps
threejs - 9 fps when i throw paint ball, 30 fps otherwise

Firefox don’t have egl without rebuilding it from the scratch, so it’s use VMware. If i try to use gl4es it’s just fails to detect WebGL.

webglsamples
On 500 Fishes - 3 fps
On 1000 - 3 fps
On 30000 - less than 1 fps
threejs - 3 fps when i throw ball, 10 fps otherwise

Chromium flags

–disable-low-res-tiling
–num-raster-threads=6
–profiler-timing=0
–disable-composited-antialiasing
–disk-cache-dir=/tmp/
–no-sandbox
–test-type
–show-component-extension-options
–ignore-gpu-blacklist
–use-gl=egl

Debian

Debian

Fresh debian with update&&upgrade with radxa’s apt

Chrome detected ARM Mali-T860. Started with taskset -c 4-5
webglsamples Canvas 1024x1024
On 500 Fishes - 12-28 fps (unstable)
On 1000 - 14-17 fps
On 30000 - 1 fps
threejs - 22 fps when i throw a ball, 30-38 fps otherwise

And firefox ESR just crash on me

2 Likes

Chrome results looks good :grinning: Many thanks

1 Like

I’ve changed the script used to test write speed. Added “progress” and “direct”.

#!/usr/bin/env bash
echo === WRITE 1GiB ===
echo -n "sync..." ; sync ; echo "ok"
echo 3 > /proc/sys/vm/drop_caches
time {
	dd if=/dev/zero of=temp conv=fdatasync bs=1024k count=1k status=progress oflag=direct
	echo -n "sync..." ; sync ; echo "ok"
}
rm -f temp
echo -n "sync..." ; sync ; echo "ok"
echo Done.

With 4.4.154-87-rockchip-00029-g8216f17 #2 SMP Sat Jun 22 11:06:39 CST 2019 aarch64 aarch64 aarch64 GNU/Linux I am observing these speeds of write:

  • eMMC 115-117 MB/s
  • pendrive USB 3.0 34.0-34.4 MB/s

What is worse for eMMC (previous >200 MB/s) and better for pendrive (previous <26 MB/s).

Internet speedtest-cli (nominal 600/30 Mb/s) at 11pm:

  • download 206.06-225.85 Mb/s
  • upload 32.59-32,62 Mb/s

Same kernel. my emmc speed~160mb/s on dd backup

Since i finally got my SATA board i was able to perform some testing. First i wanna mention - heatsink that on this board is ONE HELL OF HOT. Don’t touch it. I mean that.

So there is result for sda (that’s 4 same HDD, so result for one should be sufficient for 3 others) and raid5 with same HDDs. Tests was done with 128mb and 1 GB file. Read as
Block size speed in kb/s (speed in mb/s)
Tests from device with iozone:

sda 128mb

Write:

4	332383	(324.59)
8	348421	(340.25)
16	353218	(344.94)
32	357343	(348.97)
64	356478	(348.12)
128	361514	(353.04)
256	351786	(343.54)
512	342210	(334.19)
1024	329700	(321.97)
2048	338333	(330.40)
4096	339343	(331.39)
8192	348757	(340.58)
16384	359484	(351.06)

Read:

4	809356	(790.39)
8	892562	(871.64)
16	974223	(951.39)
32	1071200	(1046.09)
64	1098703	(1072.95)
128	1122347	(1096.04)
256	1117885	(1091.68)
512	1022427	(998.46)
1024	920636	(899.06)
2048	905542	(884.32)
4096	915364	(893.91)
8192	953070	(930.73)
16384	993776	(970.48)

Random-write:

4	803230	(784.40)
8	894549	(873.58)
16	906960	(885.70)
32	980652	(957.67)
64	1024255	(1000.25)
128	1005987	(982.41)
256	945405	(923.25)
512	947045	(924.85)
1024	876172	(855.64)
2048	884146	(863.42)
4096	945569	(923.41)
8192	713049	(696.34)
16384	925911	(904.21)

Random-read:

4	807487	(788.56)
8	899096	(878.02)
16	1013718	(989.96)
32	1072795	(1047.65)
64	1090203	(1064.65)
128	1132588	(1106.04)
256	1137648	(1110.98)
512	1028621	(1004.51)
1024	919113	(897.57)
2048	910841	(889.49)
4096	1088421	(1062.91)
8192	985978	(962.87)
16384	1000633	(977.18)
sda 1GB

Write:

4	343456	(335.41)
8	358572	(350.17)
16	367968	(359.34)
32	369691	(361.03)
64	377710	(368.86)
128	385298	(376.27)
256	368468	(359.83)
512	376797	(367.97)
1024	357785	(349.40)
2048	357411	(349.03)
4096	368411	(359.78)
8192	370446	(361.76)
16384	373314	(364.56)

Read:

4	1481405	(1446.68)
8	1670994	(1631.83)
16	1869676	(1825.86)
32	1866069	(1822.33)
64	1959958	(1914.02)
128	1960395	(1914.45)
256	1927104	(1881.94)
512	1640139	(1601.70)
1024	1455746	(1421.63)
2048	1450599	(1416.60)
4096	1462528	(1428.25)
8192	1495591	(1460.54)
16384	1539422	(1503.34)

Random-write:

4	223774	(218.53)
8	262970	(256.81)
16	299696	(292.67)
32	307355	(300.15)
64	313597	(306.25)
128	286243	(279.53)
256	293720	(286.84)
512	327104	(319.44)
1024	345816	(337.71)
2048	407107	(397.57)
4096	445832	(435.38)
8192	441840	(431.48)
16384	466637	(455.70)

Random-read:

4	1259552	(1230.03)
8	1759485	(1718.25)
16	2176616	(2125.60)
32	2257633	(2204.72)
64	2432958	(2375.94)
128	2636963	(2575.16)
256	2516539	(2457.56)
512	1908698	(1863.96)
1024	1599158	(1561.68)
2048	1585513	(1548.35)
4096	1612268	(1574.48)
8192	1668123	(1629.03)
16384	1665969	(1626.92)

Raid5 was creating with this guide (since i’m using Ubuntu Server - OMV is out)

Raid5 128mb

Write:

4	335157	(327.30)
8	344593	(336.52)
16	348991	(340.81)
32	351179	(342.95)
64	363238	(354.72)
128	367085	(358.48)
256	360178	(351.74)
512	343040	(335.00)
1024	342137	(334.12)
2048	339985	(332.02)
4096	344234	(336.17)
8192	340940	(332.95)
16384	364138	(355.6)

Read:

4	787247	(768.80)
8	897679	(876.64)
16	1025740	(1001.70)
32	1091311	(1065.73)
64	1131804	(1105.28)
128	1138588	(1111.90)
256	1163418	(1136.15)
512	1020929	(997.00)
1024	979253	(956.30)
2048	979494	(956.54)
4096	962299	(939.75)
8192	990538	(967.32)
16384	1027596	(1003.51)

Random Read:

4	1068780	(1043.73)
8	1023079	(999.10)
16	960306	(937.80)
32	1274648	(1244.77)
64	1343348	(1311.86)
128	1397714	(1364.96)
256	1397522	(1364.77)
512	1298296	(1267.87)
1024	1250949	(1221.63)
2048	1191790	(1163.86)
4096	1222114	(1193.47)
8192	1485417	(1450.60)
16384	1589308	(1552.06)

Random Write:

4	826222	(806.86)
8	867365	(847.04)
16	833786	(814.24)
32	959355	(936.87)
64	986445	(963.33)
128	769079	(751.05)
256	596690	(582.71)
512	564344	(551.12)
1024	894335	(873.37)
2048	873924	(853.44)
4096	907989	(886.71)
8192	926985	(905.26)
16384	984356	(961.29)
Raid5 1GB

Write:

4kb	265222	(259.01)
8kb	282061	(275.45)
16kb	296587	(289.64)
32kb	311825	(304.52)
64kb	296117	(289.18)
128kb	263135	(256.97)
256kb	282588	(275.96)
512kb	284515	(277.85)
1024kb	296193	(289.25)
2048kb	307933	(300.72)
4096kb	300861	(293.81)
8192kb	332411	(324.62)
16384kb	317546	(310.10)

Read:

4kb	1393603	(1360.94)
8kb	1665445	(1626.41)
16kb	1843673	(1800.46)
32kb	1934453	(1889.11)
64kb	1960551	(1914.60)
128kb	1940865	(1895.38)
256kb	1955017	(1909.20)
512kb	1706125	(1666.14)
1024kb	1469892	(1435.44)
2048kb	1476722	(1442.11)
4096kb	1493222	(1458.22)
8192kb	1561214	(1524.62)
16384kb	1523600	(1487.89)

Random Read:

4kb	1184736	(1156.97)
8kb	1674836	(1635.58)
16kb	2120730	(2071.03)
32kb	2395427	(2339.28)
64kb	2625923	(2564.38)
128kb	2690621	(2627.56)
256kb	2526013	(2466.81)
512kb	1970715	(1924.53)
1024kb	1641461	(1602.99)
2048kb	1645405	(1606.84)
4096kb	1645628	(1607.06)
8192kb	1647894	(1609.27)
16384kb	1661632	(1622.69)

Random Write:

4kb	41963	(40.98)
8kb	60039	(58.63)
16kb	79713	(77.84)
32kb	109152	(106.59)
64kb	136454	(133.26)
128kb	204676	(199.88)
256kb	255391	(249.41)
512kb	307286	(300.08)
1024kb	300449	(293.41)
2048kb	336749	(328.86)
4096kb	345409	(337.31)
8192kb	377150	(368.31)
16384kb	374459	(365.68)
Graph representation




Tests from PC (using samba). Iozone is broken for windows. At some point i got 1505124
kbytes/s as WRITE speed. That’s x1.5 MORE than bandwidth of channel between PC and rockpi. On 2nd pass different between numbers was around 14 times. So i did not used iozone for windows to test this setup. Instead i used CrystalMark and manually transferring files

Screenshots


exe

Network test
[ ID] Interval           Transfer     Bandwidth
[  4]   0.00-1.00   sec   112 MBytes   938 Mbits/sec
[  4]   1.00-2.00   sec   113 MBytes   948 Mbits/sec
[  4]   2.00-3.00   sec   113 MBytes   949 Mbits/sec
[  4]   3.00-4.00   sec   113 MBytes   949 Mbits/sec
[  4]   4.00-5.00   sec   113 MBytes   949 Mbits/sec
[  4]   5.00-6.00   sec   113 MBytes   949 Mbits/sec
[  4]   6.00-7.00   sec   113 MBytes   949 Mbits/sec
[  4]   7.00-8.00   sec   113 MBytes   949 Mbits/sec
[  4]   8.00-9.00   sec   113 MBytes   949 Mbits/sec
[  4]   9.00-10.00  sec   113 MBytes   949 Mbits/sec
- - - - - - - - - - - - - - - - - - - - - - - - -
[ ID] Interval           Transfer     Bandwidth
[  4]   0.00-10.00  sec  1.10 GBytes   948 Mbits/sec                  sender
[  4]   0.00-10.00  sec  1.10 GBytes   948 Mbits/sec                  receiver

CrystallDisk

sda 1GB

Read:

Seq Q32T1 99399.68 (97.07)

Write:

Seq Q32T1 119705.6 (116.9)

Random-read:

4 KiB Q1T1	6703.104	(6.546)
4 KiB Q8T8	79708.16	(77.84)
4 KiB Q32T1	79093.76	(77.24)

Random-write:

4 KiB Q1T1	6984.96		(6.821)
4 KiB Q8T8	86538.24	(84.51)
4 KiB Q32T1	87500.80	(85.45)

As for moving files manually - 5.53Gb video file was moved on average speed 97 MBytes/s with 120 MBytes at begining and dropping to as low as 94 MBytes in middle, then increasing to 96-99 MBytes to the end.

Raid5 1GB

Read:

Seq Q32T1 116326.4 (113.6)

Write:

Seq Q32T1 112537.6 (109.9)

Random-read:

4 KiB Q1T1	6703.104	(6.546)
4 KiB Q8T8	81295.36	(79.39)
4 KiB Q32T1	82391.04	(80.46)

Random-write:

4 KiB Q1T1	8243.2		(8.05)
4 KiB Q8T8	96471.04	(94.21)
4 KiB Q32T1	84899.84	(82.91)
Graph representation




td;lr. Basically, the only real difference in performance between raid5 and just 4 disks is Random Write performance. And network basically annihilate this difference because.

2 Likes

Testing Penta Sata HAT

For USB 3.0 PC and Sata PC I used CrystalDiskMark 7.0.0h x64, for USB 3.0 Rock and Penta SATA HAT I used FIO 3.19 (cloned and compiled on Rock from git). In all tests taken medium out of 4 results. The following command was used for FIO.
For seq read and write:
> /usr/local/bin/fio --loops=4 --size={512m;1G;4G} --filename=/mnt/flash//test.tmp --stonewall --ioengine=libaio --direct=1 --name=Seqread --bs=4m --rw=read --name=Seqwrite --bs=4m --rw=write

For 512k read/write:
> /usr/local/bin/fio --loops=4 --size=4000m --filename=/mnt/flash//test.tmp --stonewall --ioengine=libaio --direct=1 --name=512Kread --bs=512k --rw=randread --name=512Kwrite --bs=512k --rw=randwrite

For 4k read/write:
> /usr/local/bin/fio --loops=4 --size={512m;1G;4G} --filename=/mnt/flash//test.tmp --stonewall --ioengine=libaio --direct=1 --name=4kQD32read --bs=4k --iodepth=32 --rw=randread --name=4kQD32write --bs=4k --iodepth=32 --rw=randwrite

For testing i’ve used HDD x1, SSD x1 and 1 Raid5 x1 (which have 4 drives, that will be added a bit later)

Raw data


Graphs representation

2 Likes

Rock Pi X

My first advise - turn off F*****G windows defender. It’s like he always eat 1 core just for himself.
How-To-Turn-It-Off, only method 2 and 3 is perma solution to this:
https://www.majorgeeks.com/content/page/how_to_turn_on_or_off_windows_defender_real_time_protection.html

My second advise. As for 19.09.2020 - be sure to update Broadcom driver (to version 1.596.33.0), because latest Windows 10 goes BSOD with old version.

Benchmarks:
Cinebench R15:
CPU - 86-103cb
OpenGL - 8.75 fps

Video capability. Tested in Windows 10, with PotPlayer and latest K-lite codec pack
x264 8bit - hardware acceleration is working as expected
x264 10bit - hardware acceleration is working as expected (video with ~6800 kb/s bit rate takes ~50% GPU and 12% CPU)
x265 8bit - hardware acceleration is working as unexpected (video with 20mbps bit rate takes ~50% GPU and 12% CPU)
x265 10bit - Welp. Here we go. Hardware acceleration for this one is a bit too new from out precious Atom chip. 20 mbps is no-no. 10 mbps is barely ok (strange thing that Kimetsu no Yaiba in x265 almost watchable, but tests video are all 17-19 fps)

Youtube - on first open it’s a bit slow

Hello friends, can you send a download link for ‘XF86-Video-Armsoc’, I don’t seem to find in the Rockchip-Linux repository.
– From google translation