Browser (Firefox and Chromium) testing and glmark2-es2. Unminimized Ubuntu server
xf86-video-armsoc from rockchip-linux’s github
xorg.conf.d changed to armsoc-conf
rockchip xserver was not build
Firefox (with gl4es wrapper; no difference between h264 and vp9):
5 out of 5: 1080p30fps - 0 dropped frames. Anything higher - heavy lags.
5 out of 5: 720p60fps - 0 dropped frames. Anything higher - heavy lags.
Chromium (no difference between vp9 and h264):
720p30fps - 16/7204
1080p30fps - 448/7207
1440p30fps - 1903/7302 (don’t ask from where this 100 frames). It’s lag every 6 secs even with cable plugged in… Outside of lags it seems to be ok. But lags make it skips frames a lot of frames
2160p30fps - 3866/7203. It’s lag every 4 secs.
As for 60fps - it’s drop 75% of frames.
Chromium flags
–disable-low-res-tiling
–num-raster-threads=6
–profiler-timing=0
–disable-composited-antialiasing
–disk-cache-dir=/tmp/
–no-sandbox
–test-type
–show-component-extension-options
–ignore-gpu-blacklist
–use-gl=egl
As for benchmarks (xserver with armsoc driver, after a bit of installing and removing different version of armsoc for a reason yet unknown to me even after reverting everything i got higher results, than before):
glxgears
34.025-48.996
LD_LIBRARY_PATH=/opt/gl4es glxgears (with gl4es wrapper)
119.587-123.362
es2gears
66.414-82.585
glmark2-es2
Score 13
glmark2-es2 --fullscreen 1920x1080
Score 5
glmark2-es2 --off-screen
Score 247
Logs
glmark2-es2
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-T860
GL_VERSION: OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).f44c85cb3d2ceb87e8be88e7592755c3
=======================================================
[build] use-vbo=false: FPS: 11 FrameTime: 90.909 ms
[build] use-vbo=true: FPS: 14 FrameTime: 71.429 ms
[texture] texture-filter=nearest: FPS: 14 FrameTime: 71.429 ms
[texture] texture-filter=linear: FPS: 14 FrameTime: 71.429 ms
[texture] texture-filter=mipmap: FPS: 14 FrameTime: 71.429 ms
[shading] shading=gouraud: FPS: 14 FrameTime: 71.429 ms
[shading] shading=blinn-phong-inf: FPS: 14 FrameTime: 71.429 ms
[shading] shading=phong: FPS: 14 FrameTime: 71.429 ms
[shading] shading=cel: FPS: 14 FrameTime: 71.429 ms
[bump] bump-render=high-poly: FPS: 14 FrameTime: 71.429 ms
[bump] bump-render=normals: FPS: 14 FrameTime: 71.429 ms
[bump] bump-render=height: FPS: 14 FrameTime: 71.429 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 14 FrameTime: 71.429 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 14 FrameTime: 71.429 ms
[pulsar] light=false:quads=5:texture=false: FPS: 14 FrameTime: 71.429 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 14 FrameTime: 71.429 ms
[desktop] effect=shadow:windows=4: FPS: 14 FrameTime: 71.429 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 8 FrameTime: 125.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 8 FrameTime: 125.000 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 8 FrameTime: 125.000 ms
[ideas] speed=duration: FPS: 13 FrameTime: 76.923 ms
[jellyfish] <default>: FPS: 9 FrameTime: 111.111 ms
[terrain] <default>: FPS: 11 FrameTime: 90.909 ms
[shadow] <default>: FPS: 13 FrameTime: 76.923 ms
[refract] <default>: FPS: 13 FrameTime: 76.923 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 14 FrameTime: 71.429 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 14 FrameTime: 71.429 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 14 FrameTime: 71.429 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 14 FrameTime: 71.429 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 14 FrameTime: 71.429 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 14 FrameTime: 71.429 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 14 FrameTime: 71.429 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 14 FrameTime: 71.429 ms
=======================================================
glmark2 Score: 13
=======================================================
glmark2-es2 --fullscreen
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-T860
GL_VERSION: OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).f44c85cb3d2ceb87e8be88e7592755c3
=======================================================
[build] use-vbo=false: FPS: 5 FrameTime: 200.000 ms
[build] use-vbo=true: FPS: 5 FrameTime: 200.000 ms
[texture] texture-filter=nearest: FPS: 5 FrameTime: 200.000 ms
[texture] texture-filter=linear: FPS: 5 FrameTime: 200.000 ms
[texture] texture-filter=mipmap: FPS: 5 FrameTime: 200.000 ms
[shading] shading=gouraud: FPS: 7 FrameTime: 142.857 ms
[shading] shading=blinn-phong-inf: FPS: 7 FrameTime: 142.857 ms
[shading] shading=phong: FPS: 6 FrameTime: 166.667 ms
[shading] shading=cel: FPS: 6 FrameTime: 166.667 ms
[bump] bump-render=high-poly: FPS: 5 FrameTime: 200.000 ms
[bump] bump-render=normals: FPS: 7 FrameTime: 142.857 ms
[bump] bump-render=height: FPS: 8 FrameTime: 125.000 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4 FrameTime: 250.000 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4 FrameTime: 250.000 ms
[pulsar] light=false:quads=5:texture=false: FPS: 7 FrameTime: 142.857 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4 FrameTime: 250.000 ms
[desktop] effect=shadow:windows=4: FPS: 5 FrameTime: 200.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2 FrameTime: 500.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2 FrameTime: 500.000 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2 FrameTime: 500.000 ms
[ideas] speed=duration: FPS: 4 FrameTime: 250.000 ms
[jellyfish] <default>: FPS: 3 FrameTime: 333.333 ms
[terrain] <default>: FPS: 4 FrameTime: 250.000 ms
[shadow] <default>: FPS: 4 FrameTime: 250.000 ms
[refract] <default>: FPS: 4 FrameTime: 250.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 7 FrameTime: 142.857 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 4 FrameTime: 250.000 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 7 FrameTime: 142.857 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 6 FrameTime: 166.667 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 4 FrameTime: 250.000 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 6 FrameTime: 166.667 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 7 FrameTime: 142.857 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4 FrameTime: 250.000 ms
=======================================================
glmark2 Score: 5
=======================================================
glmark2-es2 --off-screen
root@linux:/home/rock# /usr/bin/glmark2-es2 --off-screen
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-T860
GL_VERSION: OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).f44c85cb3d2ceb87e8be88e7592755c3
=======================================================
[build] use-vbo=false: FPS: 258 FrameTime: 3.876 ms
[build] use-vbo=true: FPS: 348 FrameTime: 2.874 ms
[texture] texture-filter=nearest: FPS: 419 FrameTime: 2.387 ms
[texture] texture-filter=linear: FPS: 407 FrameTime: 2.457 ms
[texture] texture-filter=mipmap: FPS: 390 FrameTime: 2.564 ms
[shading] shading=gouraud: FPS: 275 FrameTime: 3.636 ms
[shading] shading=blinn-phong-inf: FPS: 263 FrameTime: 3.802 ms
[shading] shading=phong: FPS: 242 FrameTime: 4.132 ms
[shading] shading=cel: FPS: 233 FrameTime: 4.292 ms
[bump] bump-render=high-poly: FPS: 272 FrameTime: 3.676 ms
[bump] bump-render=normals: FPS: 375 FrameTime: 2.667 ms
[bump] bump-render=height: FPS: 366 FrameTime: 2.732 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 296 FrameTime: 3.378 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 245 FrameTime: 4.082 ms
[pulsar] light=false:quads=5:texture=false: FPS: 389 FrameTime: 2.571 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 205 FrameTime: 4.878 ms
[desktop] effect=shadow:windows=4: FPS: 250 FrameTime: 4.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 40 FrameTime: 25.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 40 FrameTime: 25.000 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 45 FrameTime: 22.222 ms
[ideas] speed=duration: FPS: 102 FrameTime: 9.804 ms
[jellyfish] <default>: FPS: 179 FrameTime: 5.587 ms
[terrain] <default>: FPS: 43 FrameTime: 23.256 ms
[shadow] <default>: FPS: 144 FrameTime: 6.944 ms
[refract] <default>: FPS: 72 FrameTime: 13.889 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 396 FrameTime: 2.525 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 216 FrameTime: 4.630 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 366 FrameTime: 2.732 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 275 FrameTime: 3.636 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 260 FrameTime: 3.846 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 275 FrameTime: 3.636 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 272 FrameTime: 3.676 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 210 FrameTime: 4.762 ms
=======================================================
glmark2 Score: 247
=======================================================
glmark2 from https://github.com/glmark2/glmark2
Default (x11-glesv2) give me ~same as the glmark2-es2 from repository.
If build --with-flavors=drm-glesv2
i get following
glmark2-es2-drm starts in fullscreen 1920x1080
Score 49
glmark2-es2-drm --off-screen
Score 177
glmark2-es2-drm
root@linux:~/video/glmark2# /usr/local/bin/glmark2-es2-drm
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-T860
GL_VERSION: OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).2e3fa7564ebca70897f04bd9fb7bc67e
=======================================================
[build] use-vbo=false: FPS: 59 FrameTime: 16.949 ms
[build] use-vbo=true: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=nearest: FPS: 60 FrameTime: 16.667 ms
[texture] texture-filter=linear: FPS: 59 FrameTime: 16.949 ms
[texture] texture-filter=mipmap: FPS: 59 FrameTime: 16.949 ms
[shading] shading=gouraud: FPS: 59 FrameTime: 16.949 ms
[shading] shading=blinn-phong-inf: FPS: 59 FrameTime: 16.949 ms
[shading] shading=phong: FPS: 59 FrameTime: 16.949 ms
[shading] shading=cel: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=high-poly: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=normals: FPS: 59 FrameTime: 16.949 ms
[bump] bump-render=height: FPS: 59 FrameTime: 16.949 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 54 FrameTime: 18.519 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 20 FrameTime: 50.000 ms
[pulsar] light=false:quads=5:texture=false: FPS: 59 FrameTime: 16.949 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 20 FrameTime: 50.000 ms
[desktop] effect=shadow:windows=4: FPS: 58 FrameTime: 17.241 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 29 FrameTime: 34.483 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 28 FrameTime: 35.714 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 29 FrameTime: 34.483 ms
[ideas] speed=duration: FPS: 51 FrameTime: 19.608 ms
[jellyfish] <default>: FPS: 58 FrameTime: 17.241 ms
[terrain] <default>: FPS: 14 FrameTime: 71.429 ms
[shadow] <default>: FPS: 30 FrameTime: 33.333 ms
[refract] <default>: FPS: 20 FrameTime: 50.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 59 FrameTime: 16.949 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 58 FrameTime: 17.241 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 58 FrameTime: 17.241 ms
=======================================================
glmark2 Score: 49
=======================================================
glmark2-es2-drm --off-screen
root@linux:~/video/glmark2# /usr/local/bin/glmark2-es2-drm --off-screen
=======================================================
glmark2 2017.07
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-T860
GL_VERSION: OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).2e3fa7564ebca70897f04bd9fb7bc67e
=======================================================
[build] use-vbo=false: FPS: 114 FrameTime: 8.772 ms
[build] use-vbo=true: FPS: 314 FrameTime: 3.185 ms
[texture] texture-filter=nearest: FPS: 270 FrameTime: 3.704 ms
[texture] texture-filter=linear: FPS: 199 FrameTime: 5.025 ms
[texture] texture-filter=mipmap: FPS: 244 FrameTime: 4.098 ms
[shading] shading=gouraud: FPS: 218 FrameTime: 4.587 ms
[shading] shading=blinn-phong-inf: FPS: 263 FrameTime: 3.802 ms
[shading] shading=phong: FPS: 243 FrameTime: 4.115 ms
[shading] shading=cel: FPS: 233 FrameTime: 4.292 ms
[bump] bump-render=high-poly: FPS: 223 FrameTime: 4.484 ms
[bump] bump-render=normals: FPS: 212 FrameTime: 4.717 ms
[bump] bump-render=height: FPS: 299 FrameTime: 3.344 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 195 FrameTime: 5.128 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 83 FrameTime: 12.048 ms
[pulsar] light=false:quads=5:texture=false: FPS: 188 FrameTime: 5.319 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 80 FrameTime: 12.500 ms
[desktop] effect=shadow:windows=4: FPS: 117 FrameTime: 8.547 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 32 FrameTime: 31.250 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 32 FrameTime: 31.250 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 36 FrameTime: 27.778 ms
[ideas] speed=duration: FPS: 62 FrameTime: 16.129 ms
[jellyfish] <default>: FPS: 192 FrameTime: 5.208 ms
[terrain] <default>: FPS: 18 FrameTime: 55.556 ms
[shadow] <default>: FPS: 91 FrameTime: 10.989 ms
[refract] <default>: FPS: 51 FrameTime: 19.608 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 302 FrameTime: 3.311 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 240 FrameTime: 4.167 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 316 FrameTime: 3.165 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 241 FrameTime: 4.149 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 170 FrameTime: 5.882 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 232 FrameTime: 4.310 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 172 FrameTime: 5.814 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 180 FrameTime: 5.556 ms
=======================================================
glmark2 Score: 177
=======================================================
As for why results so low - i have no idea. Maybe it’s armsoc driver. Maybe because i did not installed rockchip’s xserver.
After installing xserver deb from rockchip-linux/rk-rootfs-build i got glamor initialized with modesetting and glmark2-es2 was able to discover Mali-T860. As for performance:
glmark2-es2
Score 33
glmark2-es2 --off-screen
Score 195
glmark2-es2
root@localhost:~# /usr/bin/glmark2-es2
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-T860
GL_VERSION: OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).f44c85cb3d2ceb87e8be88e7592755c3
=======================================================
[build] use-vbo=false: FPS: 36 FrameTime: 27.778 ms
[build] use-vbo=true: FPS: 39 FrameTime: 25.641 ms
[texture] texture-filter=nearest: FPS: 40 FrameTime: 25.000 ms
[texture] texture-filter=linear: FPS: 39 FrameTime: 25.641 ms
[texture] texture-filter=mipmap: FPS: 40 FrameTime: 25.000 ms
[shading] shading=gouraud: FPS: 38 FrameTime: 26.316 ms
[shading] shading=blinn-phong-inf: FPS: 38 FrameTime: 26.316 ms
[shading] shading=phong: FPS: 36 FrameTime: 27.778 ms
[shading] shading=cel: FPS: 36 FrameTime: 27.778 ms
[bump] bump-render=high-poly: FPS: 30 FrameTime: 33.333 ms
[bump] bump-render=normals: FPS: 40 FrameTime: 25.000 ms
[bump] bump-render=height: FPS: 38 FrameTime: 26.316 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 35 FrameTime: 28.571 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 28 FrameTime: 35.714 ms
[pulsar] light=false:quads=5:texture=false: FPS: 40 FrameTime: 25.000 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 25 FrameTime: 40.000 ms
[desktop] effect=shadow:windows=4: FPS: 35 FrameTime: 28.571 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 20 FrameTime: 50.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 20 FrameTime: 50.000 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 25 FrameTime: 40.000 ms
[ideas] speed=duration: FPS: 28 FrameTime: 35.714 ms
[jellyfish] <default>: FPS: 31 FrameTime: 32.258 ms
[terrain] <default>: FPS: 10 FrameTime: 100.000 ms
[shadow] <default>: FPS: 29 FrameTime: 34.483 ms
[refract] <default>: FPS: 19 FrameTime: 52.632 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 40 FrameTime: 25.000 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 36 FrameTime: 27.778 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 39 FrameTime: 25.641 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 38 FrameTime: 26.316 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 35 FrameTime: 28.571 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 38 FrameTime: 26.316 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 38 FrameTime: 26.316 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 36 FrameTime: 27.778 ms
=======================================================
glmark2 Score: 33
=======================================================
glmark2-es2 --off-screen
root@localhost:~# /usr/bin/glmark2-es2 --off-screen
=======================================================
glmark2 2014.03+git20150611.fa71af2d
=======================================================
OpenGL Information
GL_VENDOR: ARM
GL_RENDERER: Mali-T860
GL_VERSION: OpenGL ES 3.2 v1.r14p0-01rel0-git(966ed26).f44c85cb3d2ceb87e8be88e7592755c3
=======================================================
[build] use-vbo=false: FPS: 217 FrameTime: 4.608 ms
[build] use-vbo=true: FPS: 292 FrameTime: 3.425 ms
[texture] texture-filter=nearest: FPS: 327 FrameTime: 3.058 ms
[texture] texture-filter=linear: FPS: 326 FrameTime: 3.067 ms
[texture] texture-filter=mipmap: FPS: 301 FrameTime: 3.322 ms
[shading] shading=gouraud: FPS: 238 FrameTime: 4.202 ms
[shading] shading=blinn-phong-inf: FPS: 227 FrameTime: 4.405 ms
[shading] shading=phong: FPS: 215 FrameTime: 4.651 ms
[shading] shading=cel: FPS: 202 FrameTime: 4.950 ms
[bump] bump-render=high-poly: FPS: 134 FrameTime: 7.463 ms
[bump] bump-render=normals: FPS: 299 FrameTime: 3.344 ms
[bump] bump-render=height: FPS: 290 FrameTime: 3.448 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 178 FrameTime: 5.618 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 81 FrameTime: 12.346 ms
[pulsar] light=false:quads=5:texture=false: FPS: 302 FrameTime: 3.311 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 160 FrameTime: 6.250 ms
[desktop] effect=shadow:windows=4: FPS: 184 FrameTime: 5.435 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 34 FrameTime: 29.412 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 35 FrameTime: 28.571 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.256 ms
[ideas] speed=duration: FPS: 80 FrameTime: 12.500 ms
[jellyfish] <default>: FPS: 160 FrameTime: 6.250 ms
[terrain] <default>: FPS: 40 FrameTime: 25.000 ms
[shadow] <default>: FPS: 131 FrameTime: 7.634 ms
[refract] <default>: FPS: 73 FrameTime: 13.699 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 333 FrameTime: 3.003 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 198 FrameTime: 5.051 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 298 FrameTime: 3.356 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 231 FrameTime: 4.329 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 167 FrameTime: 5.988 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 228 FrameTime: 4.386 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 240 FrameTime: 4.167 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 190 FrameTime: 5.263 ms
=======================================================
glmark2 Score: 195
=======================================================